in the digital shadow

in the digital shadow is an interactive audiovisual installation in which visitors enter a projection chamber and become temporary digital shadows. Their bodies are captured as point-cloud traces, while the sounds of their steps and contact with a resonating metal surface are recorded as sonic traces. These fragments return on the cube surfaces, in the surrounding Light Pillars, and through spatial audio. The installation behaves like a memory system: it collects, recalls, distributes, overloads, and eventually releases these traces.

The visitor enters a system that is already active and continuously changing. In quieter states, recorded shadows drift through the cube and the Light Pillars as faint images, low humming sound, and slow light movement. Each new body capture or red-line gesture adds another trace and changes how images, sound, and light circulate through the room. As traces accumulate, the system becomes denser and more unstable, moving toward overload: projections fill with fragments, sound intensifies, and light begins to pulse or flash. The flush state clears the occupied slots and returns the installation to a quieter condition. The work turns creative production into a spatial experience of accumulation, delegation, pressure, and release. More documentation, images, and video can be found on the project page: slavaromanov.art/2026/in-the-digital-shadow.

Technical Rider

The technical rider is based on the initial production, and is subject to adaptation for future festival and exhibition scenarios. The work is modular: the full version combines a Collection Chamber, a distributed group of light-sound objects, an interactive Allocate Station, and a networked control system.

Installation Footprint

Installation Modules

Power Requirements

Module 1: Collection Chamber

The Collection Chamber is the main capture and replay environment of the installation. It receives visitors as live bodies, records them as shadows, and returns stored traces through projection and sound.

Function

Dimensions And Structure

Provided By Artist

Required From Venue

Projection is arranged from outside the cube: each projector covers two cube sides at approx. 45 degrees. Final projection alignment, mapping, and camera calibration are carried out by the artist.

Module 2: Light Pillars

The Light Pillars extend the Collection Chamber into the surrounding space. They are vertical fabric-and-aluminium objects that function as distributed memory slots: recorded shadows can be assigned to them and return as synchronized sound and light events.

Function

Dimensions And Structure

Provided By Artist

Required From Venue

Cable lengths depend on the final layout and should be calculated during production planning.

Module 3: Allocate Station

The Allocate Station adds a second mode of visitor interaction. Visitors draw red lines on paper with a permanent marker; the system detects new marks from below and uses them to assign recorded shadows to available memory slots.

Function

Dimensions And Structure

Provided By Artist

Required From Venue

Control / Computer System

The installation runs through a local network of computers. The system separates visual capture, sound playback / recording, and Allocate Station recognition in order to keep the installation stable during operation.

System Roles

Provided By Artist

Required From Venue

Sound System

The installation uses a ten-channel sound system, distributed in space.

Structure

Provided By Artist

Required From Venue

Text / Orientation Layer

The installation includes a set of perforated text signs placed on microphone stands. They provide short textual and navigational cues inside the darkened space and connect visitor movement to the system logic of collection, allocation, overload, and release.

Function

Dimensions And Structure

Provided By Artist

Required From Venue

Interaction And Visitor Flow

Visitors can move freely around the installation and enter the Collection Chamber. Inside the chamber, their body is captured as a live point cloud. When they step onto the resonating metal plate, short fragments of their movement and contact sound are recorded and stored as a new shadow.

The recorded traces return through projection, spatial sound, and the Light Pillars. Visitors may also use the Allocate Station to draw red lines, which assign stored shadows to available memory slots. The installation can be experienced individually or by small groups; the number of visitors inside the chamber should remain limited to avoid crowding and unsafe movement in the darkened space.

Safety

Transport

The installation contains several long aluminium profile elements and requires coordinated transport planning with the venue / festival. The longest packed elements are approx. 150-155 cm, which is longer than a standard Euro pallet footprint. Final packing and shipment should therefore be discussed in advance with the organizer or freight provider.

Expected Packing

Transport Notes

Setup / Deinstallation

The installation requires 2-3 working days for setup, calibration, and testing, depending on venue readiness and the final layout. The recommended installation team is the artist plus two local assistants. Approx. 40-45 person-hours should be planned for physical assembly, cabling, technical setup, and calibration.

Required Venue Preparation Before Setup

Setup Tasks

Required From Venue During Setup

Daily Operation

Maintenance / Long-Term Exhibition Note

Insurance Value

Insurance value depends on the final version and should be confirmed after configuration. The following preliminary estimate refers to artist-provided components only:

Preliminary total artist-provided insurance value: approx. 13,300 EUR