Viacheslav Romanov creative portfolio

About me

I am a multimedia artist, studying at the University of Arts Bremen, Germany (Digital Media M.A.), with a legal, human rights and project management background.
I am interested in how new media affect social environment.
I embody my interest in the wide diversity of projects - creating digital media art, video performances, installations, applied design and organizing events, making sound experiments and field recordings, designing online media for human rights sector, data analysis and visualization for journalistic materials.
I believe that new interactive and immersive data-driven media are an important component of communication strategies for two-way interaction with the audience.

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Name

Metal Dreams

Year

2021

Format

stop-motion

Category

Generative graphics, performances, interactive installations

Motto

Curious eyes gaze into sparks in the night sky. It is filled with movement that carries messages.

Idea

Is this flow of information trying to mimic reality? Or is this all our interpretation? Let’s focus on something simple. And metal.
The author set out to explore the possibilities and principles of analog frame-by-frame animation, supplemented by real-time digital image processing.
The result is a short animated film about a universe in which nails, an allusion to the digital environment trying to mimic real-world objects.

Authors

Instruments

Content

To implement the project, the author built a specialized hardware-software complex for recording and processing frame-by-frame animation. The main material used in the animation is metal nails of various sizes.
Class “Trick der Sterne” by prof. Kati Barath, Ulrike Isenberg (WiSe20-21)

Presentation

The work was screened at the TrickFilm Abendfestival, Galerie des Westens, Bremen, Germany, 09.10.2021

Main process description

Physical image capture kit and Touch Designer module

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Actual images from the animation**

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Name

Non-Safety

Year

2021

Format

stop-motion

Category

Generative graphics, performances, interactive installations

Motto

Violence at the door slices the world around us with its iron teeth. Do we close our eyes enough to deal with it?

Idea

The author continues to develop interactivity tools for developing step-by-step animations. The result was a short film about the learned helplessness of citizens in the face of repressions, embodied in the image of the teeth of a metal saw.
The work draws attention to the problems of Russian civil society and the state’s attempt to liquidate the International Memorial, organization protecting the memory of victims of political repression.

Authors

Instruments

Content

Rough and minimalist animated sketches, inspired by the work of William Kentridge, use the textures and shapes of real metal hacksaw blades as a backing. The looping, morphing, unrefined design, framerate shifting video tracks and soundtrack based on the same metal saw blades, create a sense of growing menace.
The project continues to explore the capabilities of idiosyncratic hardware-software system for creating non-standard step-by-step animation.
Class “Trickfilmkurs” by prof. Kati Barath, Ulike Isenberg (SoSe21)

Presentation

The work was screened at the TrickFilm Abendfestival, Galerie des Westens, Bremen, Germany, 09.10.2021

Main process description

Preliminary materials and updated workspace

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Actual images from the animation

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Generative graphics, performances, interactive installations

Breathe Performance, 2021 (live)

Sound-generative performance based on the appeal of sensory data to randomness

## Idea </td> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main process description:** **recording sound scenes** ![alt_text](images/image23.png "image_tooltip") ![alt_text](images/image24.png "image_tooltip") ![alt_text](images/image25.png "image_tooltip") ![alt_text](images/image26.jpg "image_tooltip") **building replication and a randomness network** ![alt_text](images/image27.png "image_tooltip") ![alt_text](images/image28.png "image_tooltip") **place and team** ![alt_text](images/image29.jpg "image_tooltip") ![alt_text](images/image30.jpg "image_tooltip") **performance photo \ ** ![alt_text](images/image31.png "image_tooltip") ![alt_text](images/image32.jpg "image_tooltip") ## Generative graphics, performances, interactive installations \ Through the Fake Cardboard Window, 2021 Interactive installation about the experience of being lonely in corona times
Opening the veil of others' sleep, watching them breathe in a minimalistic setup. When sound entities made of field recordings and synthetic oscillators subordinate to random generation principles.

Where 3D soundscape subordinates to sensory data </td> </tr>

<a ("https://youtu.be/fQWevuhIIrw">performance recording</a>, <a ("https://www.youtube.com/watch?v=8B870D55sjY&t=12470s">3dsound prototype video</a>,

<a ("https://kunstraum34.de/xchanges/">performance announcement</a> </td> </tr>

Team Viacheslav Romanov (idea, virtual environment, perf.design), Qianxun Chen (sensors), Marion Pelekanou (sensors), Caroline Schlingemann (sensors), Melissa Wedekind (sensors), Chi Him Chik (saxophone)
Derivative TouchDesigner, ZigSim, Zoom H4n Pro, GyrOSC
15 virtual sound sources were flying around the audience with filtering parameters controlled separately and randomly by 4 performers in a quadro sound setup.

5 temporal phases meant different stages of sensible sleep, connected to different sets of sound: falling asleep, travelling, escaping from a chase, finding harmony and washing out with rain and sea. Breathing of the performers captured by sensors was their own adventure of finding within the soundscape entities connected to their own scenario and communicate with them.

Course "Electronic in Performative context" by prof. Mattia Bonafini (SoSe-21). </td> </tr>

Performance venue Kunstraum 34 Atelierhaus, Stuttgart, Germany, \ Xchanges X2, 10.10.21
## Idea </td> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main process description:** **Photo shooting, converting and assembling in a sketch** ![alt_text](images/image33.png "image_tooltip") ![alt_text](images/image34.png "image_tooltip") **Installation prototype modelling in Touch Designer** ![alt_text](images/image35.png "image_tooltip") ![alt_text](images/image36.png "image_tooltip") ![alt_text](images/image37.png "image_tooltip") **Controller interface prototyping and assembling** ![alt_text](images/image38.jpg "image_tooltip") ![alt_text](images/image39.jpg "image_tooltip") ![alt_text](images/image40.jpg "image_tooltip") **Physical installation assembling** ![alt_text](images/image41.jpg "image_tooltip") ![alt_text](images/image42.jpg "image_tooltip") ![alt_text](images/image43.jpg "image_tooltip") ![alt_text](images/image44.jpg "image_tooltip") ![alt_text](images/image45.png "image_tooltip") ## Generative graphics, performances, interactive installations \ Curiosity, 2020 (generative) Willingness to take risks by opening the veil of secrecy \ and, instead of answering, get even more new questions
The impossibility to plan and foresee, the lack of trust in authorities, media and statistics, the anxiety had already built a different mental state in people involved in that. The idea of the project is to reflect and try to reproduce the state of the fake environment, loneliness and anxiety through 3 key elements - digital content, material embodiment and a physical interface to connect them. Visitor doesn't have any capability to change the covid stats, the news and the way people on the streets behave.
<a ("https://youtu.be/XzPrJ_i2EJc">video presentation</a>

<a ("https://youtu.be/QO96BH34G2k">video from the exhibition</a>, <a ("https://influencerstaubenheim.de/kalender/kunst-design/distance-matters.html">exhibition website</a> </td> </tr>

Author Viacheslav Romanov (idea, concept, data collection, videos, interface, physical installation)
Derivative TouchDesigner, OutWit Hub, Arduino, Epson short-throw projector, Panasonic GH4
The project was implemented as an interactive video installation consisting of

- dummy painted cardboard wall with a window,

- projection screen with a video lapse of a city street

(Saint Petersburg, Russia, window view during self-isolation)

- LCD screen with daily covid statistics and news headlines,

- Controller interface (Arduino) for navigating within the timeframe of the first wave of Covid-19 pandemic (01.04.2020-01.07.2020 - 1 frame per 20 seconds)).

The work was developed during the course "Art +/&&|| Design" by prof. Henrik Nieratschker (WiSe20-21). </td> </tr>

Installation venue OpenSpace Domshof, Bremen, Germany. 26.06.21-03.07.21. \ Distance Matters: Coming Together to Stay Apart.
## Idea </td> ## Links </td> ## Instruments </td> ## Content </td>

Representation of Curiosity as the inner core of digital utopia and an unconscious desire to ask a question to the reality
<a ("https://youtu.be/zy-d7VM8pbI">Video on a media facade</a>

<a ("https://youtu.be/6RnnbVt7LeY">Original footage</a>

<a ("https://pixelsfest.com/en/">Video on a festival contest site</a> </td> </tr>

Author Viacheslav Romanov
Derivative TouchDesigner, Vegas Pro
The work was built by mixing generative graphics and prerecorded video and adapted for demonstaring on a large media facade of Yeltsin Center with unusual shape (2200 square meters).

It consisted of three parts, representing the process of transition from Curiosity to action, variability and the desire to capture attention as well as the collective experience as a source of identity formation in the digital environment. </td> </tr>

Achievements
  1. Work was included in the short list of the <a ("https://pixelsfest.com/en/">Pixels Fest </a>festival (Ekaterinburg, Russia, 2020)
  2. Work was demonstrated on a media facade of Yeltsin Center
  3. Curiosity scored 191 votes in an online competition
  4. </ol> </td> </tr> </table> ** \ ** **Main process description:** 1. The project collected different source of media in TouchDesigner environment and then rendered as a video. Finishing was made and sound was added in Vegas Pro ![alt_text](images/image46.png "image_tooltip") 2. Work was sent to apply for a contest and was published on a website ![alt_text](images/image47.png "image_tooltip") 3. Then it was demonstrated live on a media facade ![alt_text](images/image48.png "image_tooltip") ![alt_text](images/image49.png "image_tooltip") ## Generative graphics, performances, interactive installations \ Metaphor of the Sea, 2019 (VR) Audiovisual adventure through the clouds of associations inside the tunnel of thoughts and images related to the perception of water element ## Idea </td> ## Links </td> ## Instruments </td> ## Content </td>
    The experience of creating an immersive and interactive environment for musical expression and perception of the sea through direct and indirect associations.
    <a ("https://www.youtube.com/watch?v=lKDyizwNITY">Pseudo-VR demo</a>
    Team Viacheslav Romanov (idea, scenery, generative graphics, VR setup), Artyom Makarov (sound settings, calimba), Anton Ivanov (textures, background, presentation)
    Derivative TouchDesigner, Oculus Rift S, Electronic kalimba
    The work reveals the idea and atmosphere of the sea through the effect of immersion in a three-dimensional interactive sound and visual environment. A user in the Oculus Rift moves through a tunnel built of adjectives describing the sea. To move, the user must play his own unique melody on the electronic calimba. During the journey, the user is surrounded by luminous and sounding models of marine life.
    Achievements “Metaphor of the Sea” was successfully presented on “Form of Communication” visual art festival in Saint Petersburg, Russia as the graduation work of students of the course "Visual programming in Kvadrat Youth Center"
    **Main process description:** 1. Textual information, simplified geometry, sounds and 3d audio rendering, as well as Oculus environment, were combinated in Touch Designer ![alt_text](images/image50.png "image_tooltip") ![alt_text](images/image51.png "image_tooltip") 2. Audio-interface and audio-reactive modules were added and connected to textures, image filters and camera route. ![alt_text](images/image52.png "image_tooltip") 3. The work was presented to the public at the festival. ![alt_text](images/image53.png "image_tooltip") ![alt_text](images/image54.png "image_tooltip") ![alt_text](images/image55.png "image_tooltip") ![alt_text](images/image56.png "image_tooltip") ![alt_text](images/image57.png "image_tooltip") ## Generative graphics, performances, interactive installations \ NoiseRoom Fest, 2020 (live) Drone&Ambient experience through the language of nature ## Idea </td> ## Links </td> ## Instruments </td> ## Content </td>
    Visualization of intangible rhythm, cyclicity, symmetry and harmony of music, through a combination of natural landscapes and geometry
    <a ("https://youtu.be/iMPIqfVS5Mg">Live performance video</a>
    Performers Tim Six (music), Viacheslav Romanov (visuals)
    Derivative TouchDesigner, Panasonic GH4, Vegas Pro, Novation LaunchControl XL
    The work is based on author's video footages, filmed in Morocco, Berlin and the Leningrad region in 2019. Reflex hunt for rhythm and symmetry was the core theme and was revealed through the spray of a waterfall, blossoming flowers and man-made structures, shifting and changing one to each other in combination with complex geometries.
    Performance Venue <a ("https://vk.com/noiseroomfest">NoiseRoom AV Festival</a>, Museum of Sound, GES-21 (Gallery of Experimental Sound #21), Saint Petersburg, 14 March 2020

    The footages were also used during BYOB Bremen, 2021 </td> </tr> </table> **Main process description:** 1. Video footages were filmed in May-July 2019 and converted to HAP format in Vegas ![alt_text](images/image58.png "image_tooltip") ![alt_text](images/image59.png "image_tooltip") ![alt_text](images/image60.png "image_tooltip") ![alt_text](images/image61.png "image_tooltip") ![alt_text](images/image62.png "image_tooltip") ![alt_text](images/image63.png "image_tooltip") 2. A modular interface consisting of videos, effects and additional generative graphics was built in Touch Designer and then connected to the Novation midi-interface ![alt_text](images/image64.png "image_tooltip") ![alt_text](images/image65.png "image_tooltip") 3. Final live performance was carried out at the festival ![alt_text](images/image66.png "image_tooltip") ![alt_text](images/image67.png "image_tooltip") ## ![alt_text](images/image68.png "image_tooltip") ## Generative graphics, performances, interactive installations \ Red Light Performance, 2020 (live) The Poetry of Concrete and the Ripples of Brickwork

    ## Idea </td> ## Links </td> ## Instruments </td> ## Content </td>
    An empty, freshly created and still untouched space of the new leisure complex had completely white walls which were ideal for creating light installations. For this reason, the author decided to select his video footages on architecture thematic: brick buildings of abandoned factories, concrete colonnades of viaducts, road junctions and bridges. In the symbolic act of video performance, the history of places filled with meaning and experience of the past comes into contact with a completely new environment of the future but leaves no material mark.
    <a ("https://youtu.be/JCKsd_0dzWE">Live performance video</a>
    Performers Viacheslav Romanov (visuals)
    Derivative TouchDesigner, Panasonic GH4, Vegas Pro, SoundCloud
    The work is based on author's video footages, filmed in Saint Petersburg in 2019 (Red Triangle abandoned factory, West Speed Diameter and Kanonersky island). The music scene was based on a custom SoundCloud <a ("https://soundcloud.com/lrmlhnvgvrma/sets/lines-23-11-2019">playlist</a>, consisting of instumental and ambient tracks. The selection, processing of content and the creation of effects was carried out right during the performance.
    Performance Venue <a ("https://www.facebook.com/events/508844193293533/?active_tab=discussion">Bring Your Own Beamer Festival</a>, opening of Lines Space,

    Saint Petersburg, 23 November 2019

    The footages were also used during BYOB Bremen, 2021 </td> </tr> </table> **Photos and screenshots:** ![alt_text](images/image69.jpg "image_tooltip") ![alt_text](images/image70.jpg "image_tooltip") ![alt_text](images/image71.png "image_tooltip") ![alt_text](images/image72.png "image_tooltip") ![alt_text](images/image73.png "image_tooltip") ![alt_text](images/image74.png "image_tooltip") ![alt_text](images/image75.png "image_tooltip") ![alt_text](images/image76.png "image_tooltip") ![alt_text](images/image77.png "image_tooltip") ![alt_text](images/image78.png "image_tooltip") ![alt_text](images/image79.png "image_tooltip") ![alt_text](images/image80.png "image_tooltip") ![alt_text](images/image81.png "image_tooltip") ![alt_text](images/image82.png "image_tooltip") Data visualization, \ investigative journalism ``` Gold of Parties Secrets of Housing Service Attack of the Clowns ``` ![alt_text](images/image83.png "image_tooltip") ## Data visualization, investigative journalism ## Gold of Parties, 2016 Who donates money to political parties?

    ## Idea </td> ## Instruments </td> ## Content </td> </tr> ## Links </td> ## Instruments </td> ## Content </td> </tr> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main process description:** 1. Programs were downloaded from Central Election Commission website and parsed \ by Excel macro to get the number of mentions (465 keywords) and literal citations: ![alt_text](images/image93.png "image_tooltip") ![alt_text](images/image94.png "image_tooltip") 2. An interactive word cloud was built for each party program in Tableau: ![alt_text](images/image95.png "image_tooltip") 3. The results of comparative plagiarism tests were carried out through the antiplagiat.ru service, visualized and added to the publication. ![alt_text](images/image96.png "image_tooltip") ![alt_text](images/image97.png "image_tooltip") 4. At our small suburban hackathon, we conducted live content analysis and put together a collection of idiotic quotes. ![alt_text](images/image98.png "image_tooltip") ![alt_text](images/image99.png "image_tooltip") ![alt_text](images/image100.png "image_tooltip") ![alt_text](images/image101.png "image_tooltip") 5. All results, visuals and analytical conclusions were combined in a [single long read](https://read.infometer.org/clone). Sonic experiments ``` Sonic Gun (musical instrument) Wave2 (data sonification) Distance Synesthesia (data collection) ``` ## ![alt_text](images/image102.png "image_tooltip") ## Sonic experiments \ Sonic Gun, 2021 (musical instrument) A portable synth and an open platform for sonic experiments and distance ## Idea </tr> ## Links </td> ## Instruments </td> ## Content </td> </tr> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main process description:** **Working with 2 datasets (COVID Observer and Apple Mobility Trends)** ![alt_text](images/image116.png "image_tooltip") ![alt_text](images/image117.png "image_tooltip") **Building basic visualizations for composition** ![alt_text](images/image118.png "image_tooltip") **Building a sketch in Processing** ![alt_text](images/image119.png "image_tooltip") ![alt_text](images/image120.jpg "image_tooltip") ## Sonic experiments \ Distance Synesthesia, 2021 (data collection) Reproducing distance through alternative artistic means of expression ## Idea </tr> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main process description:** **Tool assembly:** ![alt_text](images/image121.jpg "image_tooltip") ![alt_text](images/image122.jpg "image_tooltip") ![alt_text](images/image123.jpg "image_tooltip") ![alt_text](images/image124.jpg "image_tooltip") ![alt_text](images/image125.jpg "image_tooltip") **Collected data example (.txt file):** ![alt_text](images/image126.png "image_tooltip") **Data visualization (sonified as a waveshape) examples:** ![alt_text](images/image127.png "image_tooltip") ![alt_text](images/image128.png "image_tooltip") ![alt_text](images/image129.png "image_tooltip") ![alt_text](images/image130.png "image_tooltip") ![alt_text](images/image131.png "image_tooltip") ![alt_text](images/image132.png "image_tooltip") Applied and UX Design ``` Right Swipe Pattern Box Experimental learning mode for mobile navigation apps ``` ![alt_text](images/image133.png "image_tooltip") ## Applied and UX Design \ RightSwipe, 2015-2021 Branded laser cut webcam covers for non-profit \ and business (in cooperation with Team29.org) ## Idea </tr> ## Links </td> ## Instruments </td> ## Content </td> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main process description:** 1. Modelling in Corel Draw and adapting to laser cut. Manual assembly and painting. Adding electrics (AC cords, switches and RGB remote controlled lamps) ![alt_text](images/image151.jpg "image_tooltip") ![alt_text](images/image152.png "image_tooltip") ![alt_text](images/image153.png "image_tooltip") 2. Displaying ![alt_text](images/image154.jpg "image_tooltip") ![alt_text](images/image155.png "image_tooltip") ![alt_text](images/image156.jpg "image_tooltip") ![alt_text](images/image157.jpg "image_tooltip") ![alt_text](images/image158.png "image_tooltip") ## Applied and Graphic Design \ Experimental learning mode for mobile navigation apps ## (concept, 2021) A vivid alternative for better knowing about what’s going around and how to get there ## Idea </tr> ## Links </td> ## Instruments </td> ## Content </td> </table> **Main slides presentation:** ![alt_text](images/image159.png "image_tooltip") ![alt_text](images/image160.png "image_tooltip") ![alt_text](images/image161.png "image_tooltip") ![alt_text](images/image162.png "image_tooltip") ![alt_text](images/image163.png "image_tooltip") ![alt_text](images/image164.png "image_tooltip") Theory and Science Fiction ``` Collapsing Time and Matter ``` ## ![alt_text](images/image165.png "image_tooltip") ## Theory and Science Fiction \ Collapsing Time and Matter, (2021) Media Theory term paper ## Idea </tr> ## Links </td> ## Instruments </td> ## Content </td> </table> **Screenshots:** ![alt_text](images/image166.png "image_tooltip") ![alt_text](images/image167.png "image_tooltip") ![alt_text](images/image168.png "image_tooltip") Event design and Organization ``` Golosadvokata events ``` ## ![alt_text](images/image169.png "image_tooltip") ## Event Design and Organization \ Golos Advokata events, (2017-2021) Events for attorneys who care about the future of the community ## Idea </tr> ## Links </td> ## Instruments </td> ## Content </td>

    Study of the multi-party system simulacrum in Russian political life
    Link <a ("https://www.youtube.com/watch?v=B1RILLglIDM">Watch video experience</a>

    Affiliate media <a ("https://www.forbes.ru/mneniya/vertikal/326299-zoloto-partii-pochemu-na-vyborakh-v-gosdumu-ne-budet-novykh-igrokov">publication</a> (Forbes.ru) </td> </tr>

    Team Viacheslav Romanov (concept, analysis, visualizaton, web-design), Mikhail Karyagin (analysis, texts), \ Elkhan Mamedov (data collection), Igor Dorfman (scripts)
    Tilda.cc, Tableau Public, Thinglink, OpenRefine
    The content of a study is embodied in a data investigation long read with interactive infographics. The data source was public information about donations of citizens and organizations to Russian political parties in 2015. We, as Infometer Project Center team at the "DataStories" hackathon (Saint Petersburg, 2015), analyzed open information about several thousand donations (from 1 EUR to 500K EUR), public procurement and profiles in social networks and visualized it.
    Findings We identified suspicious identical amounts of donations and connections between donors, “fake parties” with similar identities who received donations from members of other pro-government parties. Violations of donation limits for individual parties have been discovered. Large donations of the same amount from large businesses for getting the opportunity to take place in the party governing bodies were found. A gender and age portrait of donors of various parties was built.
    Achievements
    1. Publication in federal media (<a ("https://www.forbes.ru/mneniya/vertikal/326299-zoloto-partii-pochemu-na-vyborakh-v-gosdumu-ne-budet-novykh-igrokov">Forbes</a>)
    2. Over 50K views of the publication
    3. Hackathon <a ("https://te-st.ru/2016/06/28/5-projects-of-the-hackathon-budget-data/">winner</a>
    4. </ol> </td> </tr> </table> **Main process description:** 1. All financial reports of parties were downloaded from the Central Election Commission website ![alt_text](images/image84.png "image_tooltip") 2. PDF files were processed by OCR, data was cleansed and structurized ![alt_text](images/image85.png "image_tooltip") 3. Interactive infographics were produced (treemaps and other) ![alt_text](images/image86.png "image_tooltip") ![alt_text](images/image87.png "image_tooltip") ## Data visualization,investigative journalism ## Secrets of Housing Service, 2017 Three housing services mistakes for which you hold them accountable ## Idea
    Many citizens do not understand how the amounts are formed in receipts for utilities. We used data mining approach to financial statements of utility companies. We considered explanatory and investigative journalism as an instrument against learned helplessness of city dwellers
    <a ("https://youtu.be/Mv6pXmjVUuE">Watch video experience </a>(YouTube)

    <a ("http://news.nb.dp.ru/a/2017/06/02/CHernaja_kassa_peterburgsko">first</a> (deleted) and <a ("https://www.dp.ru/a/2017/06/14/DP_sdelal_servis_pozvo">second</a> affiliate media publications </td> </tr>

    Team Viacheslav Romanov (concept, data analysis, visualizaton, texts, web-design), Sergei Babushkin (legal analysis), Igor Dorfman (work with API), Irina Pankratova (idea, affiliated media publication)
    Tilda.cc, Tableau Public, OpenRefine, API reformagkh.ru, infogr.am
    The content of a study is embodied in a data investigation long read with interactive infographics. The data source was financial statements for 18,000 multi-apartment residential buildings of St.Petersburg from public api. We visualized key findings, prepared simple tips and complaint forms for citizens and an interactive calculator to check accounting mistakes in details for each house in St.Petersburg. We also analyzed the ownership structure of companies. Affiliate media published an article based on our data to expand the audience.
    Findings Concealment of information, gross errors and discrepancies in reporting were identified (more than 55M EUR in 2016) and reported to officials. After publication housing companies published 58% missing information and corrected part of errors in reporting.
    Achievements
    1. Publications in affiliate regional media brought +130K views
    2. An Open Data Contest 2018 winner
    3. A <a ("https://www.gov.spb.ru/gov/otrasl/energ_kom/kalkulyator-kommunalnyh-platezhej/">similar official calculator </a>was launched in 2019
    4. </ol> </td> </tr> </table> **Main process description:** 1. Open Data was gathered from reformagkh.ru by api requests ![alt_text](images/image88.png "image_tooltip") ![alt_text](images/image89.png "image_tooltip") 2. Legal acts on utility tariffs were taken as the basis for calculations. 3. Rating of violators was made in Tableau ![alt_text](images/image90.png "image_tooltip") 4. An interactive calculator was presented and repeatedly updated ![alt_text](images/image91.png "image_tooltip") ![alt_text](images/image92.png "image_tooltip") ## Data visualization,investigative journalism \ Attack of the Clowns, 2016 Analysis of political party programs ## Idea
    Questioning the authenticity of Russian multiparty, we conducted a quantitative and qualitative analysis of the texts of political parties programs.
    <a ("https://youtu.be/7PxF2DPN0eY">Watch video experience </a>(YouTube)

    Affiliate media <a ("https://echo.msk.ru/blog/echomsk/1838200-echo/">publication</a> (Echo.msk.ru)

    <a ("https://read.infometer.org/clone">Original publication</a> (deleted) </td> </tr>

    Team Viacheslav Romanov (analysis, visualizaton, web-design), \ Mikhail Karyagin (concept, analysis, texts), Mikko Pitkänen (script), Infometer team (hackathon)
    Tilda.cc, Tableau Public, Microsoft Word, Excel, Antiplagiat.ru
    The content of study is embodied in a long read with interactive infographics. The data source were texts of the main and election programs of 77 Russian political parties. We counted mentions of key topics and represented them as word clouds, we checked the texts for plagiarism. We also conducted a hackathon in nature, where we read all the programs and revealed the most ridiculous fragments to present them as is.
    Findings Excessively short, populist or absurd party programs, as well as direct literal text borrowings in the programs have been discovered. The study proved that most parties are dummies whose programs were not intended to make sense.
    Achievements The total number of views of publications and infographics was more than 15,000
    The author created a tool for reproducing the synesthetic equivalent of the distance between objects in space in a form of a physical interface that playback sound with different characteristics. The author strived for creating an artifact that provides playful interaction and easy development and updating.
    <a ("https://youtu.be/Zy8pOGqwx0M">Video experiments</a>, <a ("http://klangstrom-for-arduino.dennisppaul.de/about/">Klangstrom website</a>, <a ("https://www.youtube.com/watch?v=I_t3hFfjt9Y">concept video</a>
    Author Viacheslav Romanov
    Arduino, Klangstrom board, Dremel, Soldering iron
    Author decided embody the musical instrument in the form of a sci-fi gun. It became a fierce means of Sonic Fiction in the form of a console gamepad, attaching an interface to the basic concept of pointing at the target. It uses the Klangstrom board platform and incoming digital and analog signals to generate and process a real-time audio. It gets data from a laser distance sensor (LIDAR) as well as analog input via 6 buttons and a pressure sensor for triggering and changing individual sound parameters - frequency, modulation, filtering. Gives the possibility to modify the signal processing settings to obtain a different sound character within Arduino environment.

    Course: “New Musical Instruments” by prof. Dennis Paul, HfK Bremen (SoSe21) </td> </tr> </table> **Main process description:** **Building physical elements** ![alt_text](images/image103.png "image_tooltip") ![alt_text](images/image104.png "image_tooltip") ![alt_text](images/image105.jpg "image_tooltip") ![alt_text](images/image106.jpg "image_tooltip") ![alt_text](images/image107.jpg "image_tooltip") ![alt_text](images/image108.jpg "image_tooltip") **Enclosing the board** ![alt_text](images/image109.png "image_tooltip") ![alt_text](images/image110.png "image_tooltip") ![alt_text](images/image111.png "image_tooltip") **Testing outside** ![alt_text](images/image112.png "image_tooltip") ![alt_text](images/image113.png "image_tooltip") ![alt_text](images/image114.png "image_tooltip") ## ![alt_text](images/image115.png "image_tooltip") ## Sonic experiments \ Wave2, 2021 (data sonification) Generative sonification experiment with covid hyperobject and related statistical data ## Idea

    Inspired by projects to sonify the biological properties of the coronavirus spike protein, the author sought to reproduce in musical generative form the open statistical data on coronavirus infection (from January 2020 to April 2021).
    <a ("https://soundcloud.com/lrmlhnvgvrma/waves-mastered-version?si=a1980aea3c8f47279cf2306a5e10d22d">audio</a>, <a ("https://vimeo.com/535248819#">video</a>, <a ("http://transient-sensors-and-the-eternal-algorithmic-composition.digitalmedia-bremen.de/radio-show/slavaromanov--waves2/">radioshow page</a>
    Performers Viacheslav Romanov
    Processing, Wellen library for Processing
    Most of the composition is based on the number of daily and total infections, deaths and recoveries in the world (from the covid observer portal), and Apple mobile activity index (how often users navigated every day).

    The rhythmic and emotional picture of growing anxiety is formed through binary transformations, minor scales and frequency modulations based on weekly and monthly dynamics.

    Using the Wellen library for Processing language (developed by Dennis Paul), the author is experimenting with the available classes and methods and plans to create various generative works based on data from cities and countries around the world.

    Course: “Transient Sensors and Eternal Algorithmic Composition” by prof. Dennis Paul, HfK Bremen (WiSe20-21) </td> </tr>

    Presented on Radio Angrezi Live Show on 12.04.2021
    A rethinking of distance between objects, by reproducing its characteristics through alternative artistic means of expression (generative sound, video). Interaction with the created instrument is showing the significance of the chosen observation point, the trajectory of movement, as well as the environment itself, as they allow to fill the sequence of recorded data, a kind of "choreography".
    <a ("https://www.youtube.com/watch?v=R4yP0RAigZU">Data experiment 1</a>, <a ("https://www.youtube.com/watch?v=Q3gZFAg3Pn8">Data experiment 2</a>
    Author Viacheslav Romanov
    Arduino, Derivative TouchDesigner, Digital Thermometer
    Distance data is obtained through the laser distance-measuring sensor (LIDAR) and saved as individual sequences to an SD card. Sound indication allows you to get an idea of the characteristic of the sound in real time. The collected data can be processed in any program working with text files. The device also allows you to send current distance signals via USB cable to the serial port. The work was developed during the course "AutomationDistribution – Sites, Technologies, Politics" by Prof. Henrik Nieratschker (WiSe20-21).
    Based on the idea of promoting privacy values, the product solves three problems: 1) direct physical protection of the webcam from hacking and surveillance, 2) brand placement of organizations that share importance of protecting personal data, and 3) financial support for non-profit organizations protecting freedom of information.
    <a ("https://youtu.be/d-iz-zMjASg">Early ads video</a>, sample request via <a ("mailto:davinel000@gmail.com">davinel000@gmail.com</a>
    Team Viacheslav Romanov (concept, design, distribution), Ekaterina Kalacheva (website, package), Ivan Shchupov (engineering, production)
    Corel Draw 13, Laser cut, engraving (acrylic), UV-printing
    Having developed the first unique design and production technology in late 2015, we became trendsetters in the market of these souvenir products in Russia.

    All profit from selling webcam covers is spent for support of human rights defending, informational, and research activities of the Team 29. </td> </tr>

    Achievements
    1. 19 prototyping iterations
    2. 6 partner organizations from Russia and abroad
    3. 4000+ pcs ordered
    4. </ol> </td> </tr> </table> **Main process description:** 1. Modelling in Corel Draw (design 2015, 2017, 2019, 2020) ![alt_text](images/image134.png "image_tooltip") ![alt_text](images/image135.png "image_tooltip") ![alt_text](images/image136.png "image_tooltip") ![alt_text](images/image137.png "image_tooltip") 2. Laser cutting, engraving, printing and assembling ![alt_text](images/image138.png "image_tooltip") ![alt_text](images/image139.png "image_tooltip") ![alt_text](images/image140.png "image_tooltip") ![alt_text](images/image141.png "image_tooltip") ![alt_text](images/image142.png "image_tooltip") ![alt_text](images/image143.png "image_tooltip") ![alt_text](images/image144.png "image_tooltip") ![alt_text](images/image145.png "image_tooltip") \ 3. Package design (2017, 2019): ![alt_text](images/image146.jpg "image_tooltip") ![alt_text](images/image147.png "image_tooltip") ![alt_text](images/image148.png "image_tooltip") ![alt_text](images/image149.png "image_tooltip") ![alt_text](images/image150.png "image_tooltip") ## Applied and Graphic Design \ Pattern Box, (2015-2017) Affordable and customizable lighting solutions for home ## Idea
    The general idea of the product is to provide a choice of patterns and colors that reflect the individual characteristics of the user. Adjustable glow color allows the user to project the inner world and his or her emotional state on the surrounding objects.

    In addition, the decorative lamp was made affordable and easy to manufacture (including the possibility of self-assembly and painting) </td> </tr>

    <a ("https://youtu.be/ISFYyh7QKG0">Video presentation</a>

    <a ("https://vk.com/market-125827659">Online Store</a> </td> </tr>

    Team Viacheslav Romanov (design, assembly, painting), Irina Perevalova (Distribution), Ivan Shchupov (engineering, production)
    Corel Draw 13, Laser cut (plywood), paint (acrylic)
    Experimenting with patterns and forms, adding manual finishing assembly and painting, we tried to find the most interesting and non-standard combinations.
    Achievements 37 pcs ordered
    By frequently using navigation maps the user becomes stick to the schematic representation of spece rather than to real environment and its landmarks, which leads to the issues with corellating between them. The solution may be found in a navigational mode, aimed to help users with orientation in space by using landmarks and decision points instead of street names
    <a ("https://www.figma.com/proto/ZA9Tt6VvTMIBJrb0pmrVuS/Untitled?node-id=117%3A4634&starting-point-node-id=117%3A4775">Concept presentation</a>
    Team Viacheslav Romanov
    Figma, Google Maps
    The idea is to lesser the timeuse of navigational software, mitigate “dark concepts of HCI”, and help users to better memorize key visual inputs and build stronger orientation connections. The concept, including description and animated illustrations, was presented during the course “Interface/Interaction Design” by Prof. Peter von Maydell, HfK Bremen (WiSe 20-21).
    Discussions about the nature of matter, the relationship between time and space are a component of a whole philosophical branch, including questions of ontological, epistemological nature. The aim of the work is to explore and present the views of Kodwo Eshun and Timothy Morton, in the context of their interpretations of the concepts of time and space, associations with the creative and cultural practices of electronic music, to illustrate and model them in the format of a reproduced dialogue.
    <a ("http://collapsing.tilda.ws/">Paper website</a>
    Author Viacheslav Romanov
    Tilda.cc, TouchDesigner, YouTube Music, Fuji X20.
    This term paper explores the interpretation of time and space in the works and interviews of Timothy Morton and Kodwo Eshun, as well as researchers of the topic of environmental criticism, Afrofuturism, and Sonic fiction, by simulating fictitious dialogue in an imaginary environment, with these authors and Oswald Wiener as moderator. The search for interconnections in their approaches draws attention to the importance of the role of language, logic and politics in shaping the perception of time and space. They are changeable in the direction from a monopolistic future and linear time to a multiple futurality free from the predominance of constructions of appropriation and restriction of access.
    Achievements 1.0 grade at the HfK course DIGITAL MEDIA NOW: Mapping contemporary conditions by Profs. Andrea Sick and Henrik Nieratschker
    Russian Bar is part of civil society, but it is fragmented and its rights are constantly violated by law enforcement state agencies and the court. Events of Golos Advokata (“Voice of Bar”) project in various regions of Russia are designed to bring together active members of the community, provide an opportunity to exchange experiences and convey the views of lawyers to the public and the media.
    <a ("http://web.archive.org/web/20200512034255/https://golosadvokata.ru/">Project page from the archive</a> (original site blocked)
    Team Viacheslav Romanov (project coordinator, event design, team management, video streaming, outsourcing management), Elkhan Mamedov (CRM, mailing, event assistant), Ekaterina Prashchuk (content management), Serge Gray (video production), Julia Murashova (editor, community building)
    Tilda.cc, Timepad.ru, Event Canvas, phpList.org, Blackmagic hardware, Resolume Arena, WhatsApp.
    Since 2017, the media project “Golos Advokata” has been conducting events (attended from 22 to 329 participants) for lawyers from various regions of Russia. Main topic consists of problems of protecting professional rights and the future of the Bar community. We try to make events as interactive as possible, organize a wide discussion, use video broadcasting and video recording to widely present results of events. We use Event Canvas framework for effective planning.
    Achievements 25+ events in Russia and abroad organized by the project team

    55 Russian regions out of 85 - geography of event participants.

    1436 - total number of event participants since 2017 </td> </tr> </table> **Photos from the events:** ![alt_text](images/image170.png "image_tooltip") ![alt_text](images/image171.png "image_tooltip") ![alt_text](images/image172.png "image_tooltip") ![alt_text](images/image173.png "image_tooltip")