Idea
The experience of creating an immersive and interactive environment for musical expression and perception of the sea through direct and indirect associations.
Long Description
The work reveals the idea and atmosphere of the sea through the effect of immersion in a three-dimensional interactive sound and visual environment. A user in the Oculus Rift moves through a tunnel built of adjectives describing the sea. To move, the user must play his own unique melody on the electronic calimba. During the journey, the user is surrounded by luminous and sounding models of marine life.
Presentation
“Metaphor of the Sea” was successfully presented on “Form of Communication” visual art festival in Saint Petersburg, Russia as the graduation work of students of the course “Visual programming in Kvadrat Youth Center”
Links
Illustrations
Textual information, simplified geometry, sounds and 3d audio rendering, as well as Oculus environment, were combinated in Touch Designer
Audio-interface and audio-reactive modules were added and connected to textures, image filters and camera route.
The work was presented to the public at the festival.
Format
Interactive VR scene, with electroacoustic input
Instruments
Derivative TouchDesigner, Oculus Rift S, Electronic kalimba
Authors
- Viacheslav Romanov: idea, scenery, generative graphics, VR setup
- *antonivanov: textures, background, presentation
- *artyommakarov: sound settings, calimba