Studios & institutions
Real-time systems, integration, prototyping, and delivery support for spatial or media-heavy work.
IBSIC / quick intro
Media artist and creative technologist building immersive systems, installations, and performative visual tools.
I work across real-time media, spatial setups, interaction, and production logic, translating artistic ideas into systems people can actually experience on site.
Choose your angle
Real-time systems, integration, prototyping, and delivery support for spatial or media-heavy work.
Installation and performance projects that are technically grounded and conceptually legible.
Shared development on interaction, media systems, staging, and production logic.
I can offer: multimedia system design, prototyping, technical integration, and on-site problem solving.
I’m looking for: studio roles, commissioned work, and long-form collaborations on immersive or spatial projects.
Why relevant: I work comfortably between concept, implementation, and production reality.
I can offer: installation and performative works with a strong technical backbone and clear artistic framing.
I’m looking for: exhibitions, commissions, residencies, and presentation contexts for site-responsive media work.
Why relevant: the work connects embodied experience, real-time systems, and a research-driven artistic thread.
I can offer: development support for interactive visuals, sensors, stage logic, and installation workflows.
I’m looking for: collaborations where technology is part of the artistic language, not just the toolset.
Why relevant: I like working inside mixed teams and translating between aesthetic goals and technical constraints.
Selected directions
Immersive systems for clients and institutions
Placeholder summary: a project slot for system-oriented work combining real-time media, interface logic, and deployment thinking for public or institutional contexts.
Physical + digital installations
Installation work where physical media, embodied viewing, sensors, light, and digital transformation are composed as one spatial experience.
AV performance and performative systems
Live visual systems for performance, combining depth cameras, point clouds, projection logic, AI-assisted image workflows, and close coordination with venues and teams.
How I contribute
What I help solve
From rough concept to functional setup, with enough structure to survive real production conditions.
Translating between artistic direction, technical constraints, and what can actually be built in time.
Sensor logic, spatial behavior, visual feedback, and performative responsiveness.
Making digital systems behave reliably inside venues, exhibition spaces, and temporary architectures.
Fast iteration without losing the conceptual thread or the practical delivery path.
Currently
Based in Germany.
Recently completed an MA.
Open to studio roles, freelance collaboration, and festival opportunities.
Especially interested in immersive systems, performative media, and site-specific work.
Ongoing inquiry
Alongside immersive systems and media art, I keep returning to the afterlife of creative work: what remains, what disappears, and how traces of production become material for future practice.
I’m interested in how memory, language, and reflection reshape a project once the event, installation, or performance is over.
Selected exhibitions / collaborations
For a fuller list, see the full CV.